Image Image Image Image Image

So, here we are in Goa, united.

Andrew has finally arrived and the fellowship has evolved into a series of discussions, debates and ideas around the teak table here on front verandah at People Tree, Goa.

Images:

• Local and temporarily-local residents, designers and artists speak easy around anonymous bottles of fenny.

• People Tree by Night

group   by_night

Scroll to Top

To Top

Featured Projects

Delhi: truly a city of djinns

2 Comments
By Padmini

On 14, Jan 2013 | 2 Comments | In | By Padmini

Delhi: truly a city of djinns

It’s only day 5 of the fellowship and I feel privileged to already be making magic armed with the quicksilver imaginations of my colleagues here. When we arrived at Quicksand HQ all we knew was we were going to make a Kinect game. notes from day 1

By day 4, we knew so much more:

What we know today day 4

 

The last few days have been a frantic blur of brainstorming, experimenting, learning, making and discussing what we’ve come to call Project Inkwell – a demo version of one level of a Kinect game inspired by the future of stories and its containers, a commentary on the opposition between written script, codification and oral culture, gesture as well as on storytelling and the art of narrative. These concerns operate at a meta-level as well, as we think about how we can create an absorbing interactive narrative using technology such as the Kinect.Our aesthetic touchstones were Indian steampunk and curiosity cabinets, inspired by the wondrous Museum of Everyday Art, a sumptuous treasure house of domestic objects that range from toys to talismans, and with whom we are fortunate to be partnering with in this project and we visited on our first day here.

MEA 2

 

Personally speaking, it’s been a thrill to throw out ideas and challenges to a team and seeing them materialise before my very eyes, both technically and at the level of creating the gameplay and storyline, and almost miraculous that we already have a narrative scaffolding on which to build the game. Our varied cultural backgrounds and experiences help to provide a fertile vocabulary to grow the game with, while still having enough similar points of reference (such as videogames played, books read, movies watched) to understand each others perspectives–a serendipitous alchemy that one can only hope for when thrown together with a group of people you’ve never met before. Here’s to more unboxing enchantment and unleashing the pleasure of play.

Comments

  1. Hey, i was thinking about the cabinet of curiosities pitch you guys made and remembered this game for the iphone called ‘the room’. Its touch based, yet very novel way of interacting with ‘objects’ to decode puzzles and decent atmospherics (music/ effects etc) make it really fun.

    https://itunes.apple.com/en/app/the-room/id552039496?mt=8

    Thought you might find it helpful as a reference. Download it on someone’s iphone and give it a look!

    • Padmini

      Cool – thanks Rikta!

Submit a Comment